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Writing a listener (C++)

Goal: Learn how to use tf2 to get access to frame transformations.

Tutorial level: Intermediate

Time: 10 minutes

Background

In previous tutorials we created a tf2 broadcaster to publish the pose of a turtle to tf2.

In this tutorial we’ll create a tf2 listener to start using tf2.

Prerequisites

This tutorial assumes you have completed the tf2 static broadcaster tutorial (C++) and the tf2 broadcaster tutorial (C++). In the previous tutorial, we created a learning_tf2_cpp package, which is where we will continue working from.

Tasks

1 Write the listener node

Let’s first create the source files. Go to the learning_tf2_cpp package we created in the previous tutorial. Inside the src directory download the example listener code by entering the following command:

wget https://raw.githubusercontent.com/ros/geometry_tutorials/ros2/turtle_tf2_cpp/src/turtle_tf2_listener.cpp

Open the file using your preferred text editor.

#include <chrono>
#include <functional>
#include <memory>
#include <string>

#include "geometry_msgs/msg/transform_stamped.hpp"
#include "geometry_msgs/msg/twist.hpp"
#include "rclcpp/rclcpp.hpp"
#include "tf2/exceptions.h"
#include "tf2_ros/transform_listener.h"
#include "tf2_ros/buffer.h"
#include "turtlesim/srv/spawn.hpp"

using namespace std::chrono_literals;

class FrameListener : public rclcpp::Node
{
public:
  FrameListener()
  : Node("turtle_tf2_frame_listener"),
    turtle_spawning_service_ready_(false),
    turtle_spawned_(false)
  {
    // Declare and acquire `target_frame` parameter
    target_frame_ = this->declare_parameter<std::string>("target_frame", "turtle1");

    tf_buffer_ =
      std::make_unique<tf2_ros::Buffer>(this->get_clock());
    tf_listener_ =
      std::make_shared<tf2_ros::TransformListener>(*tf_buffer_);

    // Create a client to spawn a turtle
    spawner_ =
      this->create_client<turtlesim::srv::Spawn>("spawn");

    // Create turtle2 velocity publisher
    publisher_ =
      this->create_publisher<geometry_msgs::msg::Twist>("turtle2/cmd_vel", 1);

    // Call on_timer function every second
    timer_ = this->create_wall_timer(
      1s, std::bind(&FrameListener::on_timer, this));
  }

private:
  void on_timer()
  {
    // Store frame names in variables that will be used to
    // compute transformations
    std::string fromFrameRel = target_frame_.c_str();
    std::string toFrameRel = "turtle2";

    if (turtle_spawning_service_ready_) {
      if (turtle_spawned_) {
        geometry_msgs::msg::TransformStamped t;

        // Look up for the transformation between target_frame and turtle2 frames
        // and send velocity commands for turtle2 to reach target_frame
        try {
          t = tf_buffer_->lookupTransform(
            toFrameRel, fromFrameRel,
            tf2::TimePointZero);
        } catch (const tf2::TransformException & ex) {
          RCLCPP_INFO(
            this->get_logger(), "Could not transform %s to %s: %s",
            toFrameRel.c_str(), fromFrameRel.c_str(), ex.what());
          return;
        }

        geometry_msgs::msg::Twist msg;

        static const double scaleRotationRate = 1.0;
        msg.angular.z = scaleRotationRate * atan2(
          t.transform.translation.y,
          t.transform.translation.x);

        static const double scaleForwardSpeed = 0.5;
        msg.linear.x = scaleForwardSpeed * sqrt(
          pow(t.transform.translation.x, 2) +
          pow(t.transform.translation.y, 2));

        publisher_->publish(msg);
      } else {
        RCLCPP_INFO(this->get_logger(), "Successfully spawned");
        turtle_spawned_ = true;
      }
    } else {
      // Check if the service is ready
      if (spawner_->service_is_ready()) {
        // Initialize request with turtle name and coordinates
        // Note that x, y and theta are defined as floats in turtlesim/srv/Spawn
        auto request = std::make_shared<turtlesim::srv::Spawn::Request>();
        request->x = 4.0;
        request->y = 2.0;
        request->theta = 0.0;
        request->name = "turtle2";

        // Call request
        using ServiceResponseFuture =
          rclcpp::Client<turtlesim::srv::Spawn>::SharedFuture;
        auto response_received_callback = [this](ServiceResponseFuture future) {
            auto result = future.get();
            if (strcmp(result->name.c_str(), "turtle2") == 0) {
              turtle_spawning_service_ready_ = true;
            } else {
              RCLCPP_ERROR(this->get_logger(), "Service callback result mismatch");
            }
          };
        auto result = spawner_->async_send_request(request, response_received_callback);
      } else {
        RCLCPP_INFO(this->get_logger(), "Service is not ready");
      }
    }
  }

  // Boolean values to store the information
  // if the service for spawning turtle is available
  bool turtle_spawning_service_ready_;
  // if the turtle was successfully spawned
  bool turtle_spawned_;
  rclcpp::Client<turtlesim::srv::Spawn>::SharedPtr spawner_{nullptr};
  rclcpp::TimerBase::SharedPtr timer_{nullptr};
  rclcpp::Publisher<geometry_msgs::msg::Twist>::SharedPtr publisher_{nullptr};
  std::shared_ptr<tf2_ros::TransformListener> tf_listener_{nullptr};
  std::unique_ptr<tf2_ros::Buffer> tf_buffer_;
  std::string target_frame_;
};

int main(int argc, char * argv[])
{
  rclcpp::init(argc, argv);
  rclcpp::spin(std::make_shared<FrameListener>());
  rclcpp::shutdown();
  return 0;
}

1.1 Examine the code

To understand how the service behind spawning turtle works, please refer to writing a simple service and client (C++) tutorial.

Now, let’s take a look at the code that is relevant to get access to frame transformations. The tf2_ros contains a TransformListener header file implementation that makes the task of receiving transforms easier.

#include "tf2_ros/transform_listener.h"

Here, we create a TransformListener object. Once the listener is created, it starts receiving tf2 transformations over the wire, and buffers them for up to 10 seconds.

tf_listener_ =
  std::make_shared<tf2_ros::TransformListener>(*tf_buffer_);

Finally, we query the listener for a specific transformation. We call lookup_transform method with following arguments:

  1. Target frame

  2. Source frame

  3. The time at which we want to transform

Providing tf2::TimePointZero() will just get us the latest available transform. All this is wrapped in a try-catch block to handle possible exceptions.

t = tf_buffer_->lookupTransform(
  toFrameRel, fromFrameRel,
  tf2::TimePointZero);

1.2 CMakeLists.txt

Navigate one level back to the learning_tf2_cpp directory, where the CMakeLists.txt and package.xml files are located.

Now open the CMakeLists.txt add the executable and name it turtle_tf2_listener, which you’ll use later with ros2 run.

add_executable(turtle_tf2_listener src/turtle_tf2_listener.cpp)
ament_target_dependencies(
    turtle_tf2_listener
    geometry_msgs
    rclcpp
    tf2
    tf2_ros
    turtlesim
)

Finally, add the install(TARGETS…) section so ros2 run can find your executable:

install(TARGETS
    turtle_tf2_listener
    DESTINATION lib/${PROJECT_NAME})

2 Update the launch file

Open the launch file called turtle_tf2_demo_launch.py with your text editor, add two new nodes to the launch description, add a launch argument, and add the imports. The resulting file should look like:

from launch import LaunchDescription
from launch.actions import DeclareLaunchArgument
from launch.substitutions import LaunchConfiguration

from launch_ros.actions import Node


def generate_launch_description():
    return LaunchDescription([
        Node(
            package='turtlesim',
            executable='turtlesim_node',
            name='sim'
        ),
        Node(
            package='learning_tf2_cpp',
            executable='turtle_tf2_broadcaster',
            name='broadcaster1',
            parameters=[
                {'turtlename': 'turtle1'}
            ]
        ),
        DeclareLaunchArgument(
            'target_frame', default_value='turtle1',
            description='Target frame name.'
        ),
        Node(
            package='learning_tf2_cpp',
            executable='turtle_tf2_broadcaster',
            name='broadcaster2',
            parameters=[
                {'turtlename': 'turtle2'}
            ]
        ),
        Node(
            package='learning_tf2_cpp',
            executable='turtle_tf2_listener',
            name='listener',
            parameters=[
                {'target_frame': LaunchConfiguration('target_frame')}
            ]
        ),
    ])

This will declare a target_frame launch argument, start a broadcaster for second turtle that we will spawn and listener that will subscribe to those transformations.

3 Build

Run rosdep in the root of your workspace to check for missing dependencies.

rosdep install -i --from-path src --rosdistro rolling -y

From the root of your workspace, build your updated package:

colcon build --packages-select learning_tf2_cpp

Open a new terminal, navigate to the root of your workspace, and source the setup files:

. install/setup.bash

4 Run

Now you’re ready to start your full turtle demo:

ros2 launch learning_tf2_cpp turtle_tf2_demo_launch.py

You should see the turtle sim with two turtles. In the second terminal window type the following command:

ros2 run turtlesim turtle_teleop_key

To see if things work, simply drive around the first turtle using the arrow keys (make sure your terminal window is active, not your simulator window), and you’ll see the second turtle following the first one!

Summary

In this tutorial you learned how to use tf2 to get access to frame transformations. You also have finished writing your own turtlesim demo that you first tried in Introduction to tf2 tutorial.